Kennedy's story, full of shadowy corridors and spooky set-pieces, comes closet to recapturing the series' oppressive survival horror roots, even if its linearity quickly grows tedious. Unfortunately, the majority manage to miss the mark in some way. Eurogamer called Resident Evil 5, "a very enjoyable and polished effort, blessed with considerate checkpointing, well-balanced enemies, sensible ammo-placement and the removal of the needless backtracking" in its review, while warning that it "only truly comes into its own with a friend", hamstrung as it was by some woeful partner AI.Īs for the much-derided Resident Evil 6, it's perhaps Capcom's most ambitious series entry yet, featuring four (!) full-length, co-op-enabled campaigns. The end result lacked the masterful pace and oppressive tension of Mikami's game, but still managed to deliver some decent entertainment when experienced with a friend. Neither entries are, of course, considered high-points for the long-running survival horror series Resident Evil 5, which had the unenviable task of trying to improve on Shinji Mikami's stone-cold classic predecessor, transplanted the rejuvenated survival horror formula to sunnier climes when it arrived on Xbox 360 and PS3 in 2009, ramping up the action in place of puzzles and exploration, and slinging in co-operative play.
And now, the publisher has announced that its previously revealed ports of Resident Evil 5 and 6 will be heading to Nintendo's console on 29th October.
Earlier this year, Capcom launched Resident Evil, Resident Evil 0, Resident Evil 4 onto Switch, eliciting cries of horror across the land (albeit mostly over the extortionate price tags).